![]() ![]() Quality targets 3840x2160p with dynamic resolution scaling (DRS) engaged, which can scale by 75% in total down to a low of 1920x1080. The game has three resolution modes, Quality, Ray Tracing, and Performance, each of which also has a 120Hz mode. Built on the same Luminous Engine that powered the team's last game, Final Fantasy XV, it has a similar open world design, with animation, art, creature design and more that will feel familiar. Possible that thers is a further resolution cut in 120hz mode but IQ generally appears very similar.What do you get when you cross Alice in Wonderland with Iron Man? Square Enix’s latest action-RPG Forspoken aims to answer that question, with a fish out of water plot as the protagonist Frey is thrown into a world of dragons and sorcery. Traversal is generally 40 but like 60hz, drops in heavy combat However RT and Quality mode target 40 FPS Perf mode is still targeting 60 FPS with drops to 40 Quality and RT mode are consistent, travesal is at 30 but heavy battles drop to mid 20s Perf mode is often dropping below 60, with low 40s in intense moments All in all Oliver was happy with the IQ. HUD and 2D elements seem to scale resolution with each mode RT and Quality mode likely use FSR to reconstruct to 4K and Perf to a lower bound IQ is the biggest difference in the 3 modes. No RT implementation outside of shadows Only happens close to player, anything at mid to far range does not have RT shadows. RT modes visual settings are same as Performance mode but it is very hard to spot any kind of ray tracing. ![]() Visual settings are very similar with far environmental density being the only outlier. SSR and cube maps don't interact with the environments well. Lighting seems flat, DF hopes it is looked at by release. "Good looking title from what we've seen but there are problems, some we didn't expect"
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